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JadaDev

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  1. /* <---------------------------------------------------------------------------> - Developer: Kolin 'Valtorei' - Updated By: JadaDev Special Thanks for Loud21! - Complete: ?% - ScriptName: 'Beastmaster_Trainer' - Developed: 07/15/2014 - Update: 12/28/2019 <---------------------------------------------------------------------------> */ #include "Pet.h" #include "ObjectMgr.h" #include "Log.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "ScriptedGossip.h" #include "Player.h" #include "WorldSession.h" #include "CreatureAI.h" class CS_beastmaster_trainer : public CreatureScript { public: CS_beastmaster_trainer() : CreatureScript("CS_beastmaster_trainer") {} struct BeastMasterAI : public ScriptedAI { BeastMasterAI(Creature* creature) : ScriptedAI(creature) {} void CreatePet(Player* player, Creature* creature, uint32 entry) { Creature* creatureTarget = creature->SummonCreature(entry, player->GetPositionX(), player->GetPositionY() + 2, player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 500); if (!creatureTarget) return; Pet* pet = player->CreateTamedPetFrom(creatureTarget, 0); if (!pet) return; creatureTarget->setDeathState(JUST_DIED); creatureTarget->RemoveCorpse(); creatureTarget->SetHealth(0); pet->SetPower(POWER_HAPPINESS, 10480000); pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID()); pet->SetUInt64Value(UNIT_FIELD_FACTIONTEMPLATE, player->GetFaction()); pet->SetUInt64Value(UNIT_FIELD_LEVEL, player->GetLevel()); pet->GetMap()->AddToMap(pet->ToCreature()); pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true); if (!pet->InitStatsForLevel(player->GetLevel())) TC_LOG_INFO("misc", "Falha %u", entry); pet->UpdateAllStats(); player->SetMinion(pet, true); pet->SavePetToDB(PET_SAVE_AS_CURRENT); pet->InitTalentForLevel(); player->PetSpellInitialize(); ClearGossipMenuFor(player); creature->Whisper("Você adquiriu um novo pet, parabéns", LANG_UNIVERSAL, player); } bool OnGossipHello(Player* player, Creature* creature) { if (player->GetClass() != CLASS_HUNTER) { creature->Whisper("Apenas posso treinar hunters.", LANG_UNIVERSAL, player); ClearGossipMenuFor(player); return false; } if (player->GetPet()) { creature->Whisper("Você tem que remover seu pet atual para receber um novo.", LANG_UNIVERSAL, player); ClearGossipMenuFor(player); return false; } AddGossipItemFor(player, 1, "Obter novo pet", GOSSIP_SENDER_MAIN, 30); if (player->CanTameExoticPets()) AddGossipItemFor(player, 2, "Obter um pet exotico", GOSSIP_SENDER_MAIN, 50); AddGossipItemFor(player, 5, "Sair!", GOSSIP_SENDER_MAIN, 150); SendGossipMenuFor(player, 1, creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); switch (action) { case 100: OnGossipHello(player, creature); break; case 150: ClearGossipMenuFor(player); break; case 30: AddGossipItemFor(player, 6, "Bat", GOSSIP_SENDER_MAIN, 18); AddGossipItemFor(player, 6, "Bear", GOSSIP_SENDER_MAIN, 1); AddGossipItemFor(player, 6, "Boar", GOSSIP_SENDER_MAIN, 2); AddGossipItemFor(player, 6, "Cat", GOSSIP_SENDER_MAIN, 4); AddGossipItemFor(player, 6, "Carrion Bird", GOSSIP_SENDER_MAIN, 5); AddGossipItemFor(player, 6, "Crab", GOSSIP_SENDER_MAIN, 6); AddGossipItemFor(player, 6, "Crocolisk", GOSSIP_SENDER_MAIN, 7); AddGossipItemFor(player, 6, "Dragonhawk", GOSSIP_SENDER_MAIN, 17); AddGossipItemFor(player, 6, "Gorilla", GOSSIP_SENDER_MAIN, 8); AddGossipItemFor(player, 6, "Hound", GOSSIP_SENDER_MAIN, 9); AddGossipItemFor(player, 6, "Hyena", GOSSIP_SENDER_MAIN, 10); AddGossipItemFor(player, 6, "Moth", GOSSIP_SENDER_MAIN, 11); AddGossipItemFor(player, 6, "Owl", GOSSIP_SENDER_MAIN, 12); AddGossipItemFor(player, 4, "Next Page ->", GOSSIP_SENDER_MAIN, 31); AddGossipItemFor(player, 4, "<- Main Menu", GOSSIP_SENDER_MAIN, 100); AddGossipItemFor(player, 5, "Nevermind!", GOSSIP_SENDER_MAIN, 150); SendGossipMenuFor(player, 1, creature->GetGUID()); break; case 31: AddGossipItemFor(player, 6, "Raptor", GOSSIP_SENDER_MAIN, 20); AddGossipItemFor(player, 6, "Ravager", GOSSIP_SENDER_MAIN, 19); AddGossipItemFor(player, 6, "Strider", GOSSIP_SENDER_MAIN, 13); AddGossipItemFor(player, 6, "Scorpid", GOSSIP_SENDER_MAIN, 414); AddGossipItemFor(player, 6, "Spider", GOSSIP_SENDER_MAIN, 16); AddGossipItemFor(player, 6, "Serpent", GOSSIP_SENDER_MAIN, 21); AddGossipItemFor(player, 6, "Turtle", GOSSIP_SENDER_MAIN, 15); AddGossipItemFor(player, 6, "Wasp", GOSSIP_SENDER_MAIN, 93); AddGossipItemFor(player, 4, "<- Previous Page", GOSSIP_SENDER_MAIN, 30); AddGossipItemFor(player, 4, "<- Main Menu", GOSSIP_SENDER_MAIN, 100); AddGossipItemFor(player, 5, "Nevermind!", GOSSIP_SENDER_MAIN, 150); SendGossipMenuFor(player, 1, creature->GetGUID()); break; case 50: AddGossipItemFor(player, 6, "Chimaera", GOSSIP_SENDER_MAIN, 51); AddGossipItemFor(player, 6, "Core Hound", GOSSIP_SENDER_MAIN, 52); AddGossipItemFor(player, 6, "Devilsaur", GOSSIP_SENDER_MAIN, 53); AddGossipItemFor(player, 6, "Rhino", GOSSIP_SENDER_MAIN, 54); AddGossipItemFor(player, 6, "Silithid", GOSSIP_SENDER_MAIN, 55); AddGossipItemFor(player, 6, "Worm", GOSSIP_SENDER_MAIN, 56); AddGossipItemFor(player, 6, "Loque'nahak", GOSSIP_SENDER_MAIN, 57); AddGossipItemFor(player, 6, "Skoll", GOSSIP_SENDER_MAIN, 58); AddGossipItemFor(player, 6, "Gondri.", GOSSIP_SENDER_MAIN, 59); AddGossipItemFor(player, 4, "<- Main Menu", GOSSIP_SENDER_MAIN, 100); AddGossipItemFor(player, 5, "Nevermind!", GOSSIP_SENDER_MAIN, 150); SendGossipMenuFor(player, 1, creature->GetGUID()); break; // Credits to Serifaz who helped me with these ID's. case 51: // Chimera CreatePet(player, creature, 21879); break; case 52: // Core hound CreatePet(player, creature, 21108); break; case 53: // Devilsaur CreatePet(player, creature, 20931); break; case 54: // Rhino CreatePet(player, creature, 30445); break; case 55: // Silithid CreatePet(player, creature, 5460); break; case 56: // Worm CreatePet(player, creature, 30148); break; case 57: // Loque'nahak CreatePet(player, creature, 32517); break; case 58: // Skoll CreatePet(player, creature, 35189); break; case 59: // Gondria CreatePet(player, creature, 33776); break; case 16: // Spider CreatePet(player, creature, 2349); break; case 17: // Dragonhawk CreatePet(player, creature, 27946); break; case 18: // Bat CreatePet(player, creature, 28233); break; case 19: // Ravager CreatePet(player, creature, 17199); break; case 20: // Raptor CreatePet(player, creature, 14821); break; case 21: // Serpent CreatePet(player, creature, 28358); break; case 1: // Bear CreatePet(player, creature, 29319); break; case 2: // Boar CreatePet(player, creature, 29996); break; case 93: // Bug CreatePet(player, creature, 28085); break; case 4: // Cat CreatePet(player, creature, 28097); break; case 5: // Carrion CreatePet(player, creature, 26838); break; case 6: // Crab CreatePet(player, creature, 24478); break; case 7: // Crocolisk CreatePet(player, creature, 1417); break; case 8: // Gorila CreatePet(player, creature, 28213); break; case 9: // Hound CreatePet(player, creature, 29452); break; case 10: // Hyena CreatePet(player, creature, 13036); break; case 11: // Moth CreatePet(player, creature, 27421); break; case 12: // Owl CreatePet(player, creature, 23136); break; case 13: // Strider CreatePet(player, creature, 22807); break; case 414: // Scorpid CreatePet(player, creature, 9698); break; case 15: // Turtle CreatePet(player, creature, 25482); break; } return true; } }; CreatureAI* GetAI(Creature* creature) const override { return new BeastMasterAI(creature); } }; void AddSC_Beastmaster_Trainer() { new CS_beastmaster_trainer(); }
  2. Good luck!
  3. Good luck!
  4. Great share, thank you!
  5. Thanks for Sharing!
  6. Overall since the files aren't on Jadadev.com than everything is good!
  7. Well it was released everywhere long time ago even on Github and more than this the files aren't on jadadev.com they are on external place which makes us safe.
  8. Yeah Thank you, i haven't updated anything because i'm still doing a rework
  9. Great share, thanks Troya.
  10. mobile

    I have Edited your post also you should be able to edit it too anyways thanks for the update!
  11. There is no problem bro glad this helped you to achieve your goals!
  12. You need to have an account before installing fusioncms