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      Themes   10/08/2018

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About XxtryxX

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  1. Hello guys I have made my first C++ for ac-webians, which is a CreatureScript, With custom options, so I hope so you guys like it, and appreciate this release. if you suggest, some gossip menus I'll be Glad to update C++ with new suggest's, or review my code to help further benefit my learning. This Script Specially made for Ac-web Orginal post Preview of that Script http://prntscr.com/l4ucf7 /*Creator Minodev's*/ #include "ScriptMgr.h" #include "Creature.h" #include "Player.h" #include "SpellHistory.h" #include "ScriptedGossip.h" #include "WorldSession.h" const std::vector<uint32> buffSpells = { 33077,33078,33079,33080,33081,33082,42995,48161,25898 }; enum spells { RIDING_SPELL = 90266 }; class GossipTutroial : public CreatureScript { public: GossipTutroial() : CreatureScript("GossipTutroial") { } bool OnGossipHello(Player * player, Creature * creature) { player->ADD_GOSSIP_ITEM(0, "|TInterface/ICONS/Spell_Holy_SurgeOfLight:30:30:-18|t Heal me", GOSSIP_SENDER_MAIN, 1); player->ADD_GOSSIP_ITEM(0, "|TInterface/ICONS/Spell_Nature_TimeStop:30:30:-18|t Reset My CD", GOSSIP_SENDER_MAIN, 2); player->ADD_GOSSIP_ITEM(0, "|TInterface/ICONS/INV_Misc_Bandage_Netherweave:30:30:-18|t Buff Me", GOSSIP_SENDER_MAIN, 3); player->ADD_GOSSIP_ITEM(0, "|TInterface/ICONS/Ability_Marksmanship:30:30:-18|t Reset My Talents", GOSSIP_SENDER_MAIN, 4); player->ADD_GOSSIP_ITEM(0, "|TInterface/ICONS/Ability_SteelMelee:30:30:-18|t Max my Weapon Skills", GOSSIP_SENDER_MAIN, 5); player->ADD_GOSSIP_ITEM(0, "|TInterface/ICONS/spell_nature_swiftness:30:30:-18|t Learn Riding", GOSSIP_SENDER_MAIN, 6); player->PlayerTalkClass->SendGossipMenu(player->GetGossipTextId(creature), creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override { switch (action) { case 1: { player->SetFullHealth(); player->GetSession()->SendAreaTriggerMessage("You Healed"); }break; case 2: { player->GetSpellHistory()->ResetAllCooldowns(); player->GetSession()->SendAreaTriggerMessage("Your Spells Has been Reseted"); }break; case 3: { for (const uint32& spell : buffSpells) creature->CastSpell(player, spell, true); player->GetSession()->SendAreaTriggerMessage("You Buffed"); }break; case 4: { player->ResetTalents(); player->GetSession()->SendAreaTriggerMessage("Your Talents Reseted"); }break; case 5: { player->UpdateSkillsToMaxSkillsForLevel(); player->GetSession()->SendAreaTriggerMessage("You Maxed Weapon Skills"); }break; case 6: { player->CastSpell(player, RIDING_SPELL, true); player->GetSession()->SendAreaTriggerMessage("Riding Spell Learned"); }break; return true; } } }; void AddSC_GossipTutroial() { new GossipTutroial(); }[/PHP] https://pastebin.com/fbsg74b1[/PHP]