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Found 10 results

  1. /* <---------------------------------------------------------------------------> - Developer: Kolin 'Valtorei' - Updated By: JadaDev Special Thanks for Loud21! - Complete: ?% - ScriptName: 'Beastmaster_Trainer' - Developed: 07/15/2014 - Update: 12/28/2019 <---------------------------------------------------------------------------> */ #include "Pet.h" #include "ObjectMgr.h" #include "Log.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "ScriptedGossip.h" #include "Player.h" #include "WorldSession.h" #include "CreatureAI.h" class CS_beastmaster_trainer : public CreatureScript { public: CS_beastmaster_trainer() : CreatureScript("CS_beastmaster_trainer") {} struct BeastMasterAI : public ScriptedAI { BeastMasterAI(Creature* creature) : ScriptedAI(creature) {} void CreatePet(Player* player, Creature* creature, uint32 entry) { Creature* creatureTarget = creature->SummonCreature(entry, player->GetPositionX(), player->GetPositionY() + 2, player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 500); if (!creatureTarget) return; Pet* pet = player->CreateTamedPetFrom(creatureTarget, 0); if (!pet) return; creatureTarget->setDeathState(JUST_DIED); creatureTarget->RemoveCorpse(); creatureTarget->SetHealth(0); pet->SetPower(POWER_HAPPINESS, 10480000); pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID()); pet->SetUInt64Value(UNIT_FIELD_FACTIONTEMPLATE, player->GetFaction()); pet->SetUInt64Value(UNIT_FIELD_LEVEL, player->GetLevel()); pet->GetMap()->AddToMap(pet->ToCreature()); pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true); if (!pet->InitStatsForLevel(player->GetLevel())) TC_LOG_INFO("misc", "Falha %u", entry); pet->UpdateAllStats(); player->SetMinion(pet, true); pet->SavePetToDB(PET_SAVE_AS_CURRENT); pet->InitTalentForLevel(); player->PetSpellInitialize(); ClearGossipMenuFor(player); creature->Whisper("Você adquiriu um novo pet, parabéns", LANG_UNIVERSAL, player); } bool OnGossipHello(Player* player, Creature* creature) { if (player->GetClass() != CLASS_HUNTER) { creature->Whisper("Apenas posso treinar hunters.", LANG_UNIVERSAL, player); ClearGossipMenuFor(player); return false; } if (player->GetPet()) { creature->Whisper("Você tem que remover seu pet atual para receber um novo.", LANG_UNIVERSAL, player); ClearGossipMenuFor(player); return false; } AddGossipItemFor(player, 1, "Obter novo pet", GOSSIP_SENDER_MAIN, 30); if (player->CanTameExoticPets()) AddGossipItemFor(player, 2, "Obter um pet exotico", GOSSIP_SENDER_MAIN, 50); AddGossipItemFor(player, 5, "Sair!", GOSSIP_SENDER_MAIN, 150); SendGossipMenuFor(player, 1, creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); switch (action) { case 100: OnGossipHello(player, creature); break; case 150: ClearGossipMenuFor(player); break; case 30: AddGossipItemFor(player, 6, "Bat", GOSSIP_SENDER_MAIN, 18); AddGossipItemFor(player, 6, "Bear", GOSSIP_SENDER_MAIN, 1); AddGossipItemFor(player, 6, "Boar", GOSSIP_SENDER_MAIN, 2); AddGossipItemFor(player, 6, "Cat", GOSSIP_SENDER_MAIN, 4); AddGossipItemFor(player, 6, "Carrion Bird", GOSSIP_SENDER_MAIN, 5); AddGossipItemFor(player, 6, "Crab", GOSSIP_SENDER_MAIN, 6); AddGossipItemFor(player, 6, "Crocolisk", GOSSIP_SENDER_MAIN, 7); AddGossipItemFor(player, 6, "Dragonhawk", GOSSIP_SENDER_MAIN, 17); AddGossipItemFor(player, 6, "Gorilla", GOSSIP_SENDER_MAIN, 8); AddGossipItemFor(player, 6, "Hound", GOSSIP_SENDER_MAIN, 9); AddGossipItemFor(player, 6, "Hyena", GOSSIP_SENDER_MAIN, 10); AddGossipItemFor(player, 6, "Moth", GOSSIP_SENDER_MAIN, 11); AddGossipItemFor(player, 6, "Owl", GOSSIP_SENDER_MAIN, 12); AddGossipItemFor(player, 4, "Next Page ->", GOSSIP_SENDER_MAIN, 31); AddGossipItemFor(player, 4, "<- Main Menu", GOSSIP_SENDER_MAIN, 100); AddGossipItemFor(player, 5, "Nevermind!", GOSSIP_SENDER_MAIN, 150); SendGossipMenuFor(player, 1, creature->GetGUID()); break; case 31: AddGossipItemFor(player, 6, "Raptor", GOSSIP_SENDER_MAIN, 20); AddGossipItemFor(player, 6, "Ravager", GOSSIP_SENDER_MAIN, 19); AddGossipItemFor(player, 6, "Strider", GOSSIP_SENDER_MAIN, 13); AddGossipItemFor(player, 6, "Scorpid", GOSSIP_SENDER_MAIN, 414); AddGossipItemFor(player, 6, "Spider", GOSSIP_SENDER_MAIN, 16); AddGossipItemFor(player, 6, "Serpent", GOSSIP_SENDER_MAIN, 21); AddGossipItemFor(player, 6, "Turtle", GOSSIP_SENDER_MAIN, 15); AddGossipItemFor(player, 6, "Wasp", GOSSIP_SENDER_MAIN, 93); AddGossipItemFor(player, 4, "<- Previous Page", GOSSIP_SENDER_MAIN, 30); AddGossipItemFor(player, 4, "<- Main Menu", GOSSIP_SENDER_MAIN, 100); AddGossipItemFor(player, 5, "Nevermind!", GOSSIP_SENDER_MAIN, 150); SendGossipMenuFor(player, 1, creature->GetGUID()); break; case 50: AddGossipItemFor(player, 6, "Chimaera", GOSSIP_SENDER_MAIN, 51); AddGossipItemFor(player, 6, "Core Hound", GOSSIP_SENDER_MAIN, 52); AddGossipItemFor(player, 6, "Devilsaur", GOSSIP_SENDER_MAIN, 53); AddGossipItemFor(player, 6, "Rhino", GOSSIP_SENDER_MAIN, 54); AddGossipItemFor(player, 6, "Silithid", GOSSIP_SENDER_MAIN, 55); AddGossipItemFor(player, 6, "Worm", GOSSIP_SENDER_MAIN, 56); AddGossipItemFor(player, 6, "Loque'nahak", GOSSIP_SENDER_MAIN, 57); AddGossipItemFor(player, 6, "Skoll", GOSSIP_SENDER_MAIN, 58); AddGossipItemFor(player, 6, "Gondri.", GOSSIP_SENDER_MAIN, 59); AddGossipItemFor(player, 4, "<- Main Menu", GOSSIP_SENDER_MAIN, 100); AddGossipItemFor(player, 5, "Nevermind!", GOSSIP_SENDER_MAIN, 150); SendGossipMenuFor(player, 1, creature->GetGUID()); break; // Credits to Serifaz who helped me with these ID's. case 51: // Chimera CreatePet(player, creature, 21879); break; case 52: // Core hound CreatePet(player, creature, 21108); break; case 53: // Devilsaur CreatePet(player, creature, 20931); break; case 54: // Rhino CreatePet(player, creature, 30445); break; case 55: // Silithid CreatePet(player, creature, 5460); break; case 56: // Worm CreatePet(player, creature, 30148); break; case 57: // Loque'nahak CreatePet(player, creature, 32517); break; case 58: // Skoll CreatePet(player, creature, 35189); break; case 59: // Gondria CreatePet(player, creature, 33776); break; case 16: // Spider CreatePet(player, creature, 2349); break; case 17: // Dragonhawk CreatePet(player, creature, 27946); break; case 18: // Bat CreatePet(player, creature, 28233); break; case 19: // Ravager CreatePet(player, creature, 17199); break; case 20: // Raptor CreatePet(player, creature, 14821); break; case 21: // Serpent CreatePet(player, creature, 28358); break; case 1: // Bear CreatePet(player, creature, 29319); break; case 2: // Boar CreatePet(player, creature, 29996); break; case 93: // Bug CreatePet(player, creature, 28085); break; case 4: // Cat CreatePet(player, creature, 28097); break; case 5: // Carrion CreatePet(player, creature, 26838); break; case 6: // Crab CreatePet(player, creature, 24478); break; case 7: // Crocolisk CreatePet(player, creature, 1417); break; case 8: // Gorila CreatePet(player, creature, 28213); break; case 9: // Hound CreatePet(player, creature, 29452); break; case 10: // Hyena CreatePet(player, creature, 13036); break; case 11: // Moth CreatePet(player, creature, 27421); break; case 12: // Owl CreatePet(player, creature, 23136); break; case 13: // Strider CreatePet(player, creature, 22807); break; case 414: // Scorpid CreatePet(player, creature, 9698); break; case 15: // Turtle CreatePet(player, creature, 25482); break; } return true; } }; CreatureAI* GetAI(Creature* creature) const override { return new BeastMasterAI(creature); } }; void AddSC_Beastmaster_Trainer() { new CS_beastmaster_trainer(); }
  2. Hey all, this is my last release @Buffer NPC@With 8 Buffs !! :Blessing of Kings Mark of the WildPower Word: FortitudeDivine Spirit Arcane IntellectSongflower SerenadeThornsShadow ProtectionHeal me : Full hp & FULL MANA !! Note : for full Mana you'll need to put the spell.dbc that you'll find in the file that you download it. Open Core/dbc/ than delete or Save your Spell.dbc and replace it with the custom one that you find in this file.Remove SicknessNew ! : Add me .... ==> ( Soul Shard - Symbol of kings - Devout Candle - Light Feather - Rune of teleportation - Rune of Portals -Starleaf )_(Shaman Totems 4 ).More new coming up on this Buffer !Credits for Tok124 for spell.dbcJeutie for using his repack "Jeutie's blizzlike repack" to test/work on the teleporter.JadaDev me SQL's.Enjoy !! remember +rep will make me happy and make more work ScreenShot ! DOWNLOAD NOWPassword is : jadafire
  3. I see that there is alot of steps on how to do Trinity Teleporter and there is no video about this so i just try to make a video that show you how to do it. Info : There is 2 Parts for the video. Video is on youtube. Video have 720H quality. Files or download links can be found there. If you need any help you can contact me here by comment. Thanks for Jeutie's repack. Links : Videos : Part 1 : http://youtu.be/wi0g7anjkE4 Part 2 : http://youtu.be/vtT1qx-ExFQ File to Install : http://www.mediafire.com/download/y9...Teleporter.rar Password : jadafire
  4. Hi there, I know i'm new... i did some questions in other subforums in AC Web and Trinity Core Support and i have this ...For appear ghost near corpse or above after player die. I mean, Don't appear near Angel Resurrection or any graveyard. Just when player die, ghost appear where he die. And do this, even inside any instance.1° In your HeidiSQL, or any client that you have, select database world: Code: delete from game_graveyard_zone; Note: If you only want to do this to specific areas, delete only the rows from game_graveyard_zone with areas that you want the ghost-above-body effect. 2° Search in src/server/game/Globals/ObjectMgr.cpp: Code: WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team) { enum DefaultGraveyard { HORDE_GRAVEYARD = 10, // Crossroads ALLIANCE_GRAVEYARD = 4, // Westfall }; if (team == HORDE) return sWorldSafeLocsStore.LookupEntry(HORDE_GRAVEYARD); else if (team == ALLIANCE) return sWorldSafeLocsStore.LookupEntry(ALLIANCE_GRAVEYARD); else return NULL; } And change for this: Code: WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team) { /*enum DefaultGraveyard { HORDE_GRAVEYARD = 10, // Crossroads ALLIANCE_GRAVEYARD = 4, // Westfall }; if (team == HORDE) return sWorldSafeLocsStore.LookupEntry(HORDE_GRAVEYARD); else if (team == ALLIANCE) return sWorldSafeLocsStore.LookupEntry(ALLIANCE_GRAVEYARD); else */ return NULL; } 3° Then open build/TrinityCore.sln, and recompile again.. How? Just press F7
  5. View File All TrinityCore Vendors Hello guys, Well this is not JadaDev SQL it's for Khalid. i Just Fix it so now it's working on Jeuties Blizzlike Repack & etc... So Credits goes to Khalid. What i just did ? I recreate all the NPC's take me like 20 min because ( 144 NPC ) I recreate all the SQL's..Note : Spawned ?? .. Look bottom It's 3.3.5A last TrinityCore V so again Credits :Khalid for the SQL's ( items & vendors ) Me JadaDev for remaking them so they'll work on the new TrinityCore Version ( Tested on my own core, Jeuties Blizzlike repack & Tok124 Repack. Some info : NPC ID's ( 500000 - 500144 ) good luck Why did i create this ? or it's already created ? ( my friend did download that SQL but it's not working for him he just w/ me on skype and i did this for him well why not to upload it in Ac-Web may some people like it and use Thanks for reading my Thread, sorry for English mistakes Spawned Places : Gates of Ahn'Qiraj [ScreenShot] {hide} Code: [DOWNLOAD NOW] {/hide} -- Spawn place have more than the SQL as downloads LOL the spawn place have 600 downloads and the SQL have 500 ID's Code: 500000 Alchemy Recipes 500001 Amulets Armor 500002 Arena Season 1 Item Sets 500003 Arena Season 2 Item Sets 500004 Arena Season 3 Item Sets 500005 Arena Season 4 Item Sets 500006 Arena Season 5 (Deadly Gladiator) 500007 Arena Season 5 (Hateful Gladiator) 500008 Arena Season 5 (Savage Gladiator) 500009 Arena Season 6 Item Sets 500010 Arena Season 7 Item Sets 500011 Armor Tokens Miscellaneous 500012 Bandages Consumables 500013 Blacksmithing Recipes 500014 Blue Gems 500015 Books Recipes 500016 Bows 500017 Cloaks 500018 Cloth Trade Goods 500019 Commendations 500020 Containers 500021 Cooking Recipes 500022 Crafting Trade Goods 500023 Crossbows 500024 Currency Miscellaneous 500025 Daggers 500026 Death Knight Glyphs 500027 Druid Glyphs 500028 Elemental Trade Goods 500029 Elixirs 500030 Enchanting Recipes 500031 Enchanting Trade Goods 500032 Engineering Recipes 500033 Epic Mounts Submitter JadaDev Submitted 10/04/2018 Category SQL Scripts
  6. Version 1.0.0

    17 downloads

    Hello guys, Well this is not JadaDev SQL it's for Khalid. i Just Fix it so now it's working on Jeuties Blizzlike Repack & etc... So Credits goes to Khalid. What i just did ? I recreate all the NPC's take me like 20 min because ( 144 NPC ) I recreate all the SQL's..Note : Spawned ?? .. Look bottom It's 3.3.5A last TrinityCore V so again Credits :Khalid for the SQL's ( items & vendors ) Me JadaDev for remaking them so they'll work on the new TrinityCore Version ( Tested on my own core, Jeuties Blizzlike repack & Tok124 Repack. Some info : NPC ID's ( 500000 - 500144 ) good luck Why did i create this ? or it's already created ? ( my friend did download that SQL but it's not working for him he just w/ me on skype and i did this for him well why not to upload it in Ac-Web may some people like it and use Thanks for reading my Thread, sorry for English mistakes Spawned Places : Gates of Ahn'Qiraj [ScreenShot] {hide} Code: [DOWNLOAD NOW] {/hide} -- Spawn place have more than the SQL as downloads LOL the spawn place have 600 downloads and the SQL have 500 ID's Code: 500000 Alchemy Recipes 500001 Amulets Armor 500002 Arena Season 1 Item Sets 500003 Arena Season 2 Item Sets 500004 Arena Season 3 Item Sets 500005 Arena Season 4 Item Sets 500006 Arena Season 5 (Deadly Gladiator) 500007 Arena Season 5 (Hateful Gladiator) 500008 Arena Season 5 (Savage Gladiator) 500009 Arena Season 6 Item Sets 500010 Arena Season 7 Item Sets 500011 Armor Tokens Miscellaneous 500012 Bandages Consumables 500013 Blacksmithing Recipes 500014 Blue Gems 500015 Books Recipes 500016 Bows 500017 Cloaks 500018 Cloth Trade Goods 500019 Commendations 500020 Containers 500021 Cooking Recipes 500022 Crafting Trade Goods 500023 Crossbows 500024 Currency Miscellaneous 500025 Daggers 500026 Death Knight Glyphs 500027 Druid Glyphs 500028 Elemental Trade Goods 500029 Elixirs 500030 Enchanting Recipes 500031 Enchanting Trade Goods 500032 Engineering Recipes 500033 Epic Mounts
  7. Version 2.0.0.0

    13 downloads

    Well i'm not sure if this also works on other cores but it's made for TrinityCoreIt's pretty much simple as it is a Creature_template ClassStats checker and updaterThis will get you the exact values for your creature except for those who got different min / max level which it will detect only the maxlevel but it will tell you if the creature got different spawnlevels also it fixes the wrong Unti Class if you select npc that doesn't have any ( 0 ) It was a simple idea that i wanted to use so i can be 100% that my bosses will have the exact armor / mana / health / damage that i want them to have! Credits : JadaDevVirusTotalPreview (V2) : Video on how it works (V2):
  8. Version 0.0.0.4

    10 downloads

    Greetings everyone!I've finally managed to finish the 'Trinity Full SET Maker'.All information can be found in the program and the video down bellow will explain how to use it.This is for Wotlk ( 3.3.5 )Credits : JadaDevVERSION 4 AVAILABLE ! 9 / 26 / 2018VIRUSTOTAL Preview ( CLICK ON IMAGE FOR FULL PICTURE )
  9. trinitycore Armor Creator

    Version 3.0.0.0

    12 downloads

    CURRENT VERSION 3.0.0.0Armor Creator changed from autoupdate to update checker!TOTAL DOWNLOADS : 1000 + -- Updated 09/09/2018 Note : Please DO NOT DONATE BECAUSE THE ASSIGNED PAYPAL IS LOCKED ! if you want to help just PM me here and thanks.Greetings everyone, been long time since i released something.. so in the past few days i was thinking to finish an already "Idea" that i got, which is the 'Armor Creator' as i've seen a lot of items creator around but you need to fill x 40 boxes at least and sometimes it is outdated and could rip your DB.. well i decided to open this project since i got a lot of free time specially this days / months and well i'll not stop here and i'll try to work more on the code and make it better and better and important which is easy to use with few click.Armor Creator is also made by VB.NETInformation about the Armor Creator By using Armor Creator you will be able to create a full set in few minutes. Easy Manage. Not complicated to use. Most of needed columns available. No need to know the ID's or any other information. Item name could be eaisly colored. Random DisplayID finder (Offline). Advanced Online DisplayID finder. Advanced Offline DisplayID finder. Enabling/Disabling Stats. Item Preview. Advanced Mode. Guessing DisplayID(Advanced Mode) ExtendedCost Lookup (Offline) Item Duration Calculator. Full SQL Code Preview. Copying SQL. Generate SQL file with the output query. Directly Database Inserting. Edit Items directly from your database. REPLACE Item Directly to your database. UPDATE Items directly to your database. Database information can be saved and reset. Checking database connection. Every log will be saved so you could later check what you've done. New form SQL. You can now insert / delete / update / replace any use most mysql commands directly using SQL. Search items by name and by entry. Paypal form is updated. Auto Updater. Item.DBC Creator + Patch Steps Creator. Logs Managment. Settings Added. Limitation for values. PREVIEW : Preview for settings ( Progress 100% )Credits : Code: JadaDev : Coding everything related to the application. DarkSoke : UI Design. Tok124 : Online Finder. Images Album CLICK HEREScreenshots :