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Found 23 results

  1. Hey all, this is my last release @Buffer NPC@With 8 Buffs !! :Blessing of Kings Mark of the WildPower Word: FortitudeDivine Spirit Arcane IntellectSongflower SerenadeThornsShadow ProtectionHeal me : Full hp & FULL MANA !! Note : for full Mana you'll need to put the spell.dbc that you'll find in the file that you download it. Open Core/dbc/ than delete or Save your Spell.dbc and replace it with the custom one that you find in this file.Remove SicknessNew ! : Add me .... ==> ( Soul Shard - Symbol of kings - Devout Candle - Light Feather - Rune of teleportation - Rune of Portals -Starleaf )_(Shaman Totems 4 ).More new coming up on this Buffer !Credits for Tok124 for spell.dbcJeutie for using his repack "Jeutie's blizzlike repack" to test/work on the teleporter.JadaDev me SQL's.Enjoy !! remember +rep will make me happy and make more work ScreenShot ! DOWNLOAD NOWPassword is : jadafire
  2. This is a short tutorial on how to bypass 32767 limits. Step 1: Open up objectmgr.cpp and find this: Code: itemTemplate.ItemStat[i].ItemStatValue = int32(fields[29 + i*2].GetInt16()); Change it to: Code: itemTemplate.ItemStat[i].ItemStatValue = int32(fields[29 + i*2].GetInt32()); Save that & Recompile. Step 2: Open up item_template in heidisql/navicat/whatever Change the smallint of the stat_value1 up to stat_value 10 to int. Try adding stats over 32767 when you're done with these steps. - Repacks are not supported, so don't spam me with repack related questions, thanks.
  3. Download For Old Cores : Download For New Cores : uint32 Unit::GetModelForTotem(PlayerTotemType totemType) { switch (getRace()) { case RACE_ORC: { switch (totemType) { case SUMMON_TYPE_TOTEM_FIRE: // fire return 30758; case SUMMON_TYPE_TOTEM_EARTH: // earth return 30757; case SUMMON_TYPE_TOTEM_WATER: // water return 30759; case SUMMON_TYPE_TOTEM_AIR: // air return 30756; } break; case RACE_HUMAN: { switch (totemType) { case SUMMON_TYPE_TOTEM_FIRE: // fire return 30758; case SUMMON_TYPE_TOTEM_EARTH: // earth return 30757; case SUMMON_TYPE_TOTEM_WATER: // water return 30759; case SUMMON_TYPE_TOTEM_AIR: // air return 30756; } break; } case RACE_BLOODELF: { switch (totemType) { case SUMMON_TYPE_TOTEM_FIRE: // fire return 30758; case SUMMON_TYPE_TOTEM_EARTH: // earth return 30757; case SUMMON_TYPE_TOTEM_WATER: // water return 30759; case SUMMON_TYPE_TOTEM_AIR: // air return 30756; } break; } case RACE_NIGHTELF: { switch (totemType) { case SUMMON_TYPE_TOTEM_FIRE: // fire return 30758; case SUMMON_TYPE_TOTEM_EARTH: // earth return 30757; case SUMMON_TYPE_TOTEM_WATER: // water return 30759; case SUMMON_TYPE_TOTEM_AIR: // air return 30756; } break; } case RACE_UNDEAD_PLAYER: { switch (totemType) { case SUMMON_TYPE_TOTEM_FIRE: // fire return 30758; case SUMMON_TYPE_TOTEM_EARTH: // earth return 30757; case SUMMON_TYPE_TOTEM_WATER: // water return 30759; case SUMMON_TYPE_TOTEM_AIR: // air return 30756; } break; } case RACE_GNOME: { switch (totemType) { case SUMMON_TYPE_TOTEM_FIRE: // fire return 30758; case SUMMON_TYPE_TOTEM_EARTH: // earth return 30757; case SUMMON_TYPE_TOTEM_WATER: // water return 30759; case SUMMON_TYPE_TOTEM_AIR: // air return 30756; } break; } case RACE_DWARF: { switch (totemType) { case SUMMON_TYPE_TOTEM_FIRE: // fire return 30754; case SUMMON_TYPE_TOTEM_EARTH: // earth return 30753; case SUMMON_TYPE_TOTEM_WATER: // water return 30755; case SUMMON_TYPE_TOTEM_AIR: // air return 30736; } break; } case RACE_TROLL: { switch (totemType) { case SUMMON_TYPE_TOTEM_FIRE: // fire return 30762; case SUMMON_TYPE_TOTEM_EARTH: // earth return 30761; case SUMMON_TYPE_TOTEM_WATER: // water return 30763; case SUMMON_TYPE_TOTEM_AIR: // air return 30760; } break; } case RACE_TAUREN: { switch (totemType) { case SUMMON_TYPE_TOTEM_FIRE: // fire return 4589; case SUMMON_TYPE_TOTEM_EARTH: // earth return 4588; case SUMMON_TYPE_TOTEM_WATER: // water return 4587; case SUMMON_TYPE_TOTEM_AIR: // air return 4590; } break; } case RACE_DRAENEI: { switch (totemType) { case SUMMON_TYPE_TOTEM_FIRE: // fire return 19074; case SUMMON_TYPE_TOTEM_EARTH: // earth return 19073; case SUMMON_TYPE_TOTEM_WATER: // water return 19075; case SUMMON_TYPE_TOTEM_AIR: // air return 19071; } break; } default: // One standard for other races. { // THANKS L30m4nc3r for this switch (totemType) { case SUMMON_TYPE_TOTEM_FIRE: // fire return 4589; case SUMMON_TYPE_TOTEM_EARTH: // earth return 4588; case SUMMON_TYPE_TOTEM_WATER: // water return 4587; case SUMMON_TYPE_TOTEM_AIR: // air return 4590; } break; } } return 0; } } Credit goes to Barebones
  4. Made this application for people to use as example of how to do safe mysql connection without writting mysql info details into your "feature launcher".This is simple because the database info is handled in 2 php files on your webserver for example I have: htdocs/appconnect/index.php htdocs/appconnect/database.php The client application only reads the result returned by index.php where in my example the link contains parameters such as:"http://scenegaming.com/appconnect/index.php?username=admin&password=admin"Source here: https://github.com/SuperDevRealm/Sim...harpConnection
  5. Version 1.0.0

    35 downloads

    This file is for the newest cores
  6. [Trinity] All Classes All Races View File This file is for the newest cores Submitter JadaDev Submitted 10/12/2018 Category SQL Scripts  
  7. Version 1.0.0

    8 downloads

    This file is for old cores
  8. [Trinity] All Classes All Races View File This file is for old cores Submitter JadaDev Submitted 10/12/2018 Category SQL Scripts  
  9. The Leveling Road in Hyjal & Wintergrisp..Informations :Creatures : ( Leveling Mobs - Teleporter )Leveling Mobs : Level 1 to 255 ( ID's from 160000 to 160033 ).Teleporter : Road Teleport - Berserk buff ( only 60 Sec ).Steps :Open '1 Leveling Creature.sql' & run it into your DB.Open '2 Creature Spawn.sql' & run it into your DB.Open '3 Leveling Teleporter.sql' & run it into your DB.Open '4 Teleporter Spawn.sql' & run it into your DB.Open '5 TELEINGAMEADD' & run it into your DB.Requirments : Only HeidiSQL. DOWNLOAD NOW!IF happen Errors : 1) IF Error in '1 Leveling Creature.sql' *So you will need to delete this Creature_ID's from DB : from 160000 to 160033.*If any other errors contact me on skype Mohamedss98.2) IF Error in '2 Creature Spawn.sql'*I'm sure that there will be alot of error's here but i want to tell you something.. that the SQL file is correct..Means that you will need to have a fresh server without any other creatures spawned.How to fix ? the only way is to delete or change the guid for other creatures from Creature Table..You can also Contact me on skype Mohamedss98*Do not Run it more than 1 time or it'll be spawned 2 times and will be too laggy.If you diden't know how to fix it just DOWNLOAD THISS file and Run it place of '2 Creature Spawn.sql' Password Been removed Enjoy 3) IF Error in '3 Leveling Teleporter.sql' *Check the Creature_template ID : 67510 and delete or change it.*Check the gossip_menu_id if you may used 44144 or 44145 as Menu_IDI don't think there will be any error.4) IF Error in '4 Teleporter Spawn.sql' * -You can spawn them manually ingame.-You can Open the file as NotePad and change the guid "Guid is like this @VALUES ('GUIDISHERE',@" add another number.5) IF Error in '5 TELEINGAMEADD.sql'*If Teleporter is working just ignore it and .tele add your own GAME_TELE.Info : TELEPORTER Creature_template ID :67510 (You can only Change Name-DisplayID-Subname-HP-MP only)Gossip_menu_option : 44144 for Menu, 44145 for TELEPORTS (You can only change Option_ID DO NOT CHANGE ANYTHING IN IT.)Leveling Mobs Creature_template ID : from 160000 to 160033 (You can only Change Name-DisplayID-Subname only )EnjoyThis was made by JadaDev / Jadafire Contact me Skype : Mohamedss98ScreenShots:Teleporter !Starting Zone !Level 255 DOWNLOAD NOW!@Completed No need For Updateds@Updates : NOTE : Only if you have Old One.If there is any Updates Just Download file and Run it enjoyHere i will post Last Update :Update Date_02-22-2014 / 1:37 AMInfo : Added Buffs to teleporter the Berserk buff still there.ScreenShot :Download Last Update
  10. I see that there is alot of steps on how to do Trinity Teleporter and there is no video about this so i just try to make a video that show you how to do it. Info : There is 2 Parts for the video. Video is on youtube. Video have 720H quality. Files or download links can be found there. If you need any help you can contact me here by comment. Thanks for Jeutie's repack. Links : Videos : Part 1 : http://youtu.be/wi0g7anjkE4 Part 2 : http://youtu.be/vtT1qx-ExFQ File to Install : http://www.mediafire.com/download/y9...Teleporter.rar Password : jadafire
  11. Hello guys I have made my first C++ for ac-webians, which is a CreatureScript, With custom options, so I hope so you guys like it, and appreciate this release. if you suggest, some gossip menus I'll be Glad to update C++ with new suggest's, or review my code to help further benefit my learning. This Script Specially made for Ac-web Orginal post Preview of that Script http://prntscr.com/l4ucf7 /*Creator Minodev's*/ #include "ScriptMgr.h" #include "Creature.h" #include "Player.h" #include "SpellHistory.h" #include "ScriptedGossip.h" #include "WorldSession.h" const std::vector<uint32> buffSpells = { 33077,33078,33079,33080,33081,33082,42995,48161,25898 }; enum spells { RIDING_SPELL = 90266 }; class GossipTutroial : public CreatureScript { public: GossipTutroial() : CreatureScript("GossipTutroial") { } bool OnGossipHello(Player * player, Creature * creature) { player->ADD_GOSSIP_ITEM(0, "|TInterface/ICONS/Spell_Holy_SurgeOfLight:30:30:-18|t Heal me", GOSSIP_SENDER_MAIN, 1); player->ADD_GOSSIP_ITEM(0, "|TInterface/ICONS/Spell_Nature_TimeStop:30:30:-18|t Reset My CD", GOSSIP_SENDER_MAIN, 2); player->ADD_GOSSIP_ITEM(0, "|TInterface/ICONS/INV_Misc_Bandage_Netherweave:30:30:-18|t Buff Me", GOSSIP_SENDER_MAIN, 3); player->ADD_GOSSIP_ITEM(0, "|TInterface/ICONS/Ability_Marksmanship:30:30:-18|t Reset My Talents", GOSSIP_SENDER_MAIN, 4); player->ADD_GOSSIP_ITEM(0, "|TInterface/ICONS/Ability_SteelMelee:30:30:-18|t Max my Weapon Skills", GOSSIP_SENDER_MAIN, 5); player->ADD_GOSSIP_ITEM(0, "|TInterface/ICONS/spell_nature_swiftness:30:30:-18|t Learn Riding", GOSSIP_SENDER_MAIN, 6); player->PlayerTalkClass->SendGossipMenu(player->GetGossipTextId(creature), creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override { switch (action) { case 1: { player->SetFullHealth(); player->GetSession()->SendAreaTriggerMessage("You Healed"); }break; case 2: { player->GetSpellHistory()->ResetAllCooldowns(); player->GetSession()->SendAreaTriggerMessage("Your Spells Has been Reseted"); }break; case 3: { for (const uint32& spell : buffSpells) creature->CastSpell(player, spell, true); player->GetSession()->SendAreaTriggerMessage("You Buffed"); }break; case 4: { player->ResetTalents(); player->GetSession()->SendAreaTriggerMessage("Your Talents Reseted"); }break; case 5: { player->UpdateSkillsToMaxSkillsForLevel(); player->GetSession()->SendAreaTriggerMessage("You Maxed Weapon Skills"); }break; case 6: { player->CastSpell(player, RIDING_SPELL, true); player->GetSession()->SendAreaTriggerMessage("Riding Spell Learned"); }break; return true; } } }; void AddSC_GossipTutroial() { new GossipTutroial(); }[/PHP] https://pastebin.com/fbsg74b1[/PHP]
  12. Hi there, I know i'm new... i did some questions in other subforums in AC Web and Trinity Core Support and i have this ...For appear ghost near corpse or above after player die. I mean, Don't appear near Angel Resurrection or any graveyard. Just when player die, ghost appear where he die. And do this, even inside any instance.1° In your HeidiSQL, or any client that you have, select database world: Code: delete from game_graveyard_zone; Note: If you only want to do this to specific areas, delete only the rows from game_graveyard_zone with areas that you want the ghost-above-body effect. 2° Search in src/server/game/Globals/ObjectMgr.cpp: Code: WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team) { enum DefaultGraveyard { HORDE_GRAVEYARD = 10, // Crossroads ALLIANCE_GRAVEYARD = 4, // Westfall }; if (team == HORDE) return sWorldSafeLocsStore.LookupEntry(HORDE_GRAVEYARD); else if (team == ALLIANCE) return sWorldSafeLocsStore.LookupEntry(ALLIANCE_GRAVEYARD); else return NULL; } And change for this: Code: WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team) { /*enum DefaultGraveyard { HORDE_GRAVEYARD = 10, // Crossroads ALLIANCE_GRAVEYARD = 4, // Westfall }; if (team == HORDE) return sWorldSafeLocsStore.LookupEntry(HORDE_GRAVEYARD); else if (team == ALLIANCE) return sWorldSafeLocsStore.LookupEntry(ALLIANCE_GRAVEYARD); else */ return NULL; } 3° Then open build/TrinityCore.sln, and recompile again.. How? Just press F7
  13. [Noob Friendly] Creating a Sanctuary or Free For All Zone I realise this has been posted before, But the guide I found only explains the pvp flags, and I heard some people not knowing wtf to do so I guess I'll make a slightly more detailed guide. Download DBC Editor: Now find the zone you want to edit, Two ways for this: a. Go ingame and type .gps: Look at the Zone ID, If the number is not 0, Remember it. If it is 0, remember the AREA ID. For example I will take The Veiled Sea in Silithus Zone ID: 1377, Area 2477, So I'll remember the Zone ID, 1377 Open up the DBC editor, Click File > Open Go to your server's folder/dbc (Example \Arcemu\dbc\), Look for the file Areatable.dbc and open it with the DBC editor. b. The second method is to now go to Field 11 and look for the name of the zone you want to edit. If you used the first method, Then go find the ID in field 0 or ID. If you have found the zone go to Field 4 of the zone and replace the current number with the one of your choice: 19496 - Sanctuary (No duels allowed) 19456 - Sanctuary (Duels allowed) 17536 - Free for All (Used in places such as gurubashi arena) 64 - Normal zone. If you have set everything the way you like, You can now save, But be careful because this program is a piece of shit sometimes, Click on a different zone or row and then press save, Otherwis it won't for some reason. When you have saved you can also rename the zone by changing Field 11. Note, This is only serverside, Players will not be able to see this unless they have a patch with this file in. The changes apply after a server restart Additional steps: If you have a client side server or would like to see the zone beign actually sanctuary or free for all ingame, and see the zone name ingame, Then you have to follow these steps. Download MPQ editor: Extract it and open it, and click File > New MPQ Archive. Enter the name of the patch. This should always be "patch-X.MPQ" The X can be replaced by another letter, Just make sure it's in caps or it won't read. And the p from patch cannot be in caps. (Heard some people having trouble with this aswell) When you have created the new MPQ create a folder named DBFilesClient. And put the Areatable.dbc in that folder inside the MPQ. Now close the program, You will find the MPQ in the same folder as the MPQ editor. Move this file to your World of Warcraft/Data folder, Restart wow, Restart your server, and done! I hope that was clear enough
  14. Item.DBC Creator View File The ultimate Item.dbc creator! 1 click creator! Submitter Cloud9 Submitted 10/07/2018 Category Applications  
  15. Item.DBC Creator

    Version 1.0.0

    13 downloads

    The ultimate Item.dbc creator! 1 click creator!
  16. View File All TrinityCore Vendors Hello guys, Well this is not JadaDev SQL it's for Khalid. i Just Fix it so now it's working on Jeuties Blizzlike Repack & etc... So Credits goes to Khalid. What i just did ? I recreate all the NPC's take me like 20 min because ( 144 NPC ) I recreate all the SQL's..Note : Spawned ?? .. Look bottom It's 3.3.5A last TrinityCore V so again Credits :Khalid for the SQL's ( items & vendors ) Me JadaDev for remaking them so they'll work on the new TrinityCore Version ( Tested on my own core, Jeuties Blizzlike repack & Tok124 Repack. Some info : NPC ID's ( 500000 - 500144 ) good luck Why did i create this ? or it's already created ? ( my friend did download that SQL but it's not working for him he just w/ me on skype and i did this for him well why not to upload it in Ac-Web may some people like it and use Thanks for reading my Thread, sorry for English mistakes Spawned Places : Gates of Ahn'Qiraj [ScreenShot] {hide} Code: [DOWNLOAD NOW] {/hide} -- Spawn place have more than the SQL as downloads LOL the spawn place have 600 downloads and the SQL have 500 ID's Code: 500000 Alchemy Recipes 500001 Amulets Armor 500002 Arena Season 1 Item Sets 500003 Arena Season 2 Item Sets 500004 Arena Season 3 Item Sets 500005 Arena Season 4 Item Sets 500006 Arena Season 5 (Deadly Gladiator) 500007 Arena Season 5 (Hateful Gladiator) 500008 Arena Season 5 (Savage Gladiator) 500009 Arena Season 6 Item Sets 500010 Arena Season 7 Item Sets 500011 Armor Tokens Miscellaneous 500012 Bandages Consumables 500013 Blacksmithing Recipes 500014 Blue Gems 500015 Books Recipes 500016 Bows 500017 Cloaks 500018 Cloth Trade Goods 500019 Commendations 500020 Containers 500021 Cooking Recipes 500022 Crafting Trade Goods 500023 Crossbows 500024 Currency Miscellaneous 500025 Daggers 500026 Death Knight Glyphs 500027 Druid Glyphs 500028 Elemental Trade Goods 500029 Elixirs 500030 Enchanting Recipes 500031 Enchanting Trade Goods 500032 Engineering Recipes 500033 Epic Mounts Submitter JadaDev Submitted 10/04/2018 Category SQL Scripts
  17. Version 1.0.0

    16 downloads

    Hello guys, Well this is not JadaDev SQL it's for Khalid. i Just Fix it so now it's working on Jeuties Blizzlike Repack & etc... So Credits goes to Khalid. What i just did ? I recreate all the NPC's take me like 20 min because ( 144 NPC ) I recreate all the SQL's..Note : Spawned ?? .. Look bottom It's 3.3.5A last TrinityCore V so again Credits :Khalid for the SQL's ( items & vendors ) Me JadaDev for remaking them so they'll work on the new TrinityCore Version ( Tested on my own core, Jeuties Blizzlike repack & Tok124 Repack. Some info : NPC ID's ( 500000 - 500144 ) good luck Why did i create this ? or it's already created ? ( my friend did download that SQL but it's not working for him he just w/ me on skype and i did this for him well why not to upload it in Ac-Web may some people like it and use Thanks for reading my Thread, sorry for English mistakes Spawned Places : Gates of Ahn'Qiraj [ScreenShot] {hide} Code: [DOWNLOAD NOW] {/hide} -- Spawn place have more than the SQL as downloads LOL the spawn place have 600 downloads and the SQL have 500 ID's Code: 500000 Alchemy Recipes 500001 Amulets Armor 500002 Arena Season 1 Item Sets 500003 Arena Season 2 Item Sets 500004 Arena Season 3 Item Sets 500005 Arena Season 4 Item Sets 500006 Arena Season 5 (Deadly Gladiator) 500007 Arena Season 5 (Hateful Gladiator) 500008 Arena Season 5 (Savage Gladiator) 500009 Arena Season 6 Item Sets 500010 Arena Season 7 Item Sets 500011 Armor Tokens Miscellaneous 500012 Bandages Consumables 500013 Blacksmithing Recipes 500014 Blue Gems 500015 Books Recipes 500016 Bows 500017 Cloaks 500018 Cloth Trade Goods 500019 Commendations 500020 Containers 500021 Cooking Recipes 500022 Crafting Trade Goods 500023 Crossbows 500024 Currency Miscellaneous 500025 Daggers 500026 Death Knight Glyphs 500027 Druid Glyphs 500028 Elemental Trade Goods 500029 Elixirs 500030 Enchanting Recipes 500031 Enchanting Trade Goods 500032 Engineering Recipes 500033 Epic Mounts
  18. Trinity Item Creator [3.3.5](Open source)Available links: [Download Latest Version] [View Screenshots] [VirusTotal] [Source] [BugTracker] Functions: Export as *.SQL or Copy to Clipboard Save and load templates (Shareable with friends) Drag and drop to load xml template (5 seconds video) DisplayID finder Stats Generator Videos: [Tutorial - Export and load xml item from database] [Tutorial - Generate stats function] [New Feature - Drag & drop to load xml template] DISCORD SERVER: https://discord.gg/nTz4rQcThanks Sdyees for contribution.
  19. Version 2.0.0.0

    10 downloads

    Well i'm not sure if this also works on other cores but it's made for TrinityCoreIt's pretty much simple as it is a Creature_template ClassStats checker and updaterThis will get you the exact values for your creature except for those who got different min / max level which it will detect only the maxlevel but it will tell you if the creature got different spawnlevels also it fixes the wrong Unti Class if you select npc that doesn't have any ( 0 ) It was a simple idea that i wanted to use so i can be 100% that my bosses will have the exact armor / mana / health / damage that i want them to have! Credits : JadaDevVirusTotalPreview (V2) : Video on how it works (V2):
  20. Version 0.0.0.4

    9 downloads

    Greetings everyone!I've finally managed to finish the 'Trinity Full SET Maker'.All information can be found in the program and the video down bellow will explain how to use it.This is for Wotlk ( 3.3.5 )Credits : JadaDevVERSION 4 AVAILABLE ! 9 / 26 / 2018VIRUSTOTAL Preview ( CLICK ON IMAGE FOR FULL PICTURE )
  21. trinitycore Armor Creator

    Version 3.0.0.0

    11 downloads

    CURRENT VERSION 3.0.0.0Armor Creator changed from autoupdate to update checker!TOTAL DOWNLOADS : 1000 + -- Updated 09/09/2018 Note : Please DO NOT DONATE BECAUSE THE ASSIGNED PAYPAL IS LOCKED ! if you want to help just PM me here and thanks.Greetings everyone, been long time since i released something.. so in the past few days i was thinking to finish an already "Idea" that i got, which is the 'Armor Creator' as i've seen a lot of items creator around but you need to fill x 40 boxes at least and sometimes it is outdated and could rip your DB.. well i decided to open this project since i got a lot of free time specially this days / months and well i'll not stop here and i'll try to work more on the code and make it better and better and important which is easy to use with few click.Armor Creator is also made by VB.NETInformation about the Armor Creator By using Armor Creator you will be able to create a full set in few minutes. Easy Manage. Not complicated to use. Most of needed columns available. No need to know the ID's or any other information. Item name could be eaisly colored. Random DisplayID finder (Offline). Advanced Online DisplayID finder. Advanced Offline DisplayID finder. Enabling/Disabling Stats. Item Preview. Advanced Mode. Guessing DisplayID(Advanced Mode) ExtendedCost Lookup (Offline) Item Duration Calculator. Full SQL Code Preview. Copying SQL. Generate SQL file with the output query. Directly Database Inserting. Edit Items directly from your database. REPLACE Item Directly to your database. UPDATE Items directly to your database. Database information can be saved and reset. Checking database connection. Every log will be saved so you could later check what you've done. New form SQL. You can now insert / delete / update / replace any use most mysql commands directly using SQL. Search items by name and by entry. Paypal form is updated. Auto Updater. Item.DBC Creator + Patch Steps Creator. Logs Managment. Settings Added. Limitation for values. PREVIEW : Preview for settings ( Progress 100% )Credits : Code: JadaDev : Coding everything related to the application. DarkSoke : UI Design. Tok124 : Online Finder. Images Album CLICK HEREScreenshots :